Scout

Scouts are natural explorers and adventurers, full of curiosity and trained to handle the out-of-the-way locations where they often operate.

Class Skills (Trained in 5 + Int Modifier): Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim.

Defense Bonuses: +1 Fortitude, +2 Reflex.

Hit Points at 1st Level: 24 + Constitution Modifier.

Hit Points Gained/Level: 1d8 + Constitution Modifier.

Starting Credits: 3d4 x 250.

Starting Feats: Shake It Off*, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons).

* You must meet the prerequisite of this feat (minimum Constitution 13 and training in Endurance) to gain it.