Noble

Nobles, through crafty use of words and skills, are the artisans of the galaxy and are heavily influential on the proceedings within the galaxy.

Class Skills (Trained in 6 + Int Modifier): Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Perception, Persuasion, Pilot, Ride, Treat Injury, Use Computer.

Defense Bonuses: +1 Reflex, +2 Will.

Hit Points at 1st Level: 18 + Constitution Modifier.

Hit Points Gained/Level: 1d6 + Constitution Modifier.

Starting Credits: 3d4 x 400.

Starting Feats: Linguist*, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons).

* You must meet the prerequisite of this feat (minimum intelligence 13) to gain it.