Jedi

The Jedi are the guardians of peace and justice in the galaxy. They learn to master the Force, and their trademark weapon is the lightsaber.

Class Skills (Trained in 2 + Int Modifier): Acrobatics, Endurance, Initiative, Knowledge (all skills, taken individually), Perception, Pilot, Use the Force

Defense Bonuses: +1 Fortitude, Reflex, Will.

Hit Points at 1st Level: 30 + Constitution Modifier.

Hit Points Gained/Level: 1d10 + Constitution Modifier.

Starting Credits: 3d4 x 100.

Starting Feats: Force Sensitivity, Weapon Proficiency (Lightsabers), Weapon Proficiency (simple weapons)