Soldier Talent Trees

Armor Specialist
====  Armored Defense When calculating your reflex defense, you may add your heroic level    ====

Storm
Pre Req - Armored Defense

Once per encounter as an action, you charge up your armor’s propulsion system and charge into the fray to damage opponents. If there is a target in your line of sight within 8 squares, you charge and ram into them for 4d8 damage. You will have to choose a square adjacent to your target to remain after your action.  

Explosive Surge
Pre Req - Armored Defense, Storm

Once per encounter as a free action, you temporarily short your armor’s electrical systems and send out an explosive pulse around you for 4d6 damage. All allies and opponents adjacent to you are affected.

Improved Explosive Surge
Pre Req - Explosive Surge, Armored Defense, Storm

When activating explosive surge, you have a chance to stun the affected parties. Make a Dexterity roll with your modifier. If it is above a target’s Fort defense, they will be stunned and forfeit their next turn. This effect will also affect allies and opponents.

Reactive Shield
Pre Req - Explosive Surge, Armored Defense, Storm

Once per encounter, you may overload your shield systems on your armor to negate all damage coming to you. You must declare that you are activating this skill to the DM before he rolls damage dice against you. You may wait until to see if the opponent hits you however.

Improved Reactive Shield
Pre Req - Reactive Shield, Explosive Surge, Armored Defense, Storm

You may use Reactive Shield twice per encounter.